You can try to trigger them with "Trigger Now" or let the game play at a higher speed to wait until the timer expires. Some encounters will have a timer on them. Other might have requirements that can't be skipped by triggering them with this tool, but you can cheat with the rest of debug tools in order to meet them, and then try to trigger them again. Some encounters might have extra options in the contextual menus. This is useful because we can trigger directly the encounter that we want to debug, instead of a randomly chosen one: If the encounter can spawn more than one encounter, you will see a list of the options available as well as the default trigger. Clicking on them will show / hide extra information in the contextual menu when applicable (sometimes there will be no private variables to show). One is "Toggle Raw View" (a gears icon) and the other one is "Toggle Private Variables View". There are a couple of buttons in the contextual menus. If the encounter has already been triggered you will see info about it in the contextual menu: If the encounter hasn't been triggered yet, you will see an option to trigger it. Useful when the tree feels too cluttered.Ĭlick on the name of a node to open a contextual menu. Some tips for using the campaign browser:Ĭlick on the white dot of a parent node to collapse / expand that branch or sub-branch.
![stonehearth steam game code stonehearth steam game code](https://cdn.myfreesteamkeys.com/magictower-free-steam-key.jpg)
![stonehearth steam game code stonehearth steam game code](https://cdns.kinguin.net/media/catalog/category/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/header_35.png)
You can use this tool to debug your own modded campaigns, see if their flow is correct and spawn them at any given time. You can see (and trigger) encounters with it, and check the ones that are currently active. The campaign browser shows the current status of the game master in terms of campaigns, in the form of a horizontal tree with nodes. It will return to its original position once you close the other UI view. If a debug tool is open while you open any other in-game UI view, the tool's UI might move around the screen. You can drag around the UI of any of these tools. Some general info: Any blue text in the various debugtools is a link to other information or to trigger something. Click on "Quit to Main Menu", and accept to reload so that the changes will take place.ĭebugtools is a set of 10 tools located in the upper-right corner of the screen:.In the "Local Mods" list, check the box for 'debugtools'.
![stonehearth steam game code stonehearth steam game code](https://static.kinguin.net/cdn-cgi/image/w=1140,q=80,fit=scale-down,f=auto/media/category/2/-/2-1024_3664.jpg)
#STONEHEARTH STEAM GAME CODE MODS#
#STONEHEARTH STEAM GAME CODE MOD#
Debugtools is a mod used by the developers to help debugging the game.